PlayPixel

Hextris

Spin the hexagon and match the colours before they stack. Made by Logan Engstrom, Garrett Finucane, Noah Moroze and Michael Yang.

Puzzle

Left and right arrows or A and D to rotate. Tap the left or right side on mobile.

How to play

  1. Coloured blocks fall toward a hexagon in the centre of the screen.
  2. Rotate the hexagon so each block lands on a face already holding its colour.
  3. Three or more of the same colour touching on one face clear together.
  4. If any face stacks too high the run is over.

Playing it better

  • Rotate early rather than late. Waiting until a block is close forces a rushed spin.
  • Keep every face roughly level. One tall face is what actually kills you.
  • Chain clears by setting up two faces to resolve one after the other for a combo multiplier.
  • When the pace lifts, stop hunting for combos and just clear whatever is closest.

About Hextris

Hextris is an open source puzzle game built at a hackathon in 2014 and released under the GPL. It borrows the falling block idea that everyone already understands, then wraps it around a hexagon so the playing field has six faces instead of one flat floor. That single change makes the game about rotation and prediction rather than sideways movement.

Blocks drift in toward the centre from all directions. Your only control is spinning the hexagon left or right, so scoring means deciding which face should be pointing at each incoming block, and getting there before it arrives. Three matching colours touching on the same face clear, and clearing quickly in sequence builds a combo multiplier that is where most of a high score comes from.

The tension in the game is that rotating to solve one side always exposes another. Beginners chase the nearest block and end up with one face stacked five deep while the rest are empty. Stronger players keep every face shallow, treat the whole rim as one surface to be kept level, and accept a slightly awkward colour placement in exchange for balance.

It runs on canvas, works with a keyboard on desktop and with taps on a phone, saves your best score locally and resumes an interrupted game. This copy is served from the project source with the upstream advertising and analytics snippets removed, and it links back to the original repository so you can read or fork the code yourself.

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Common questions

Who made Hextris?+

Logan Engstrom, Garrett Finucane, Noah Moroze and Michael Yang. It is open source under the GPL-3.0 licence.

How does scoring work?+

Clearing blocks scores points, and clears made in quick succession multiply, so combos matter more than volume.

Can I play with one hand on a phone?+

Yes. Tapping either side of the screen rotates the hexagon in that direction.

Does it save my game?+

Progress and your best score are stored in your own browser, so a reload does not lose them.

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